What this means in practice is that I printed at a much higher layer height than usual (0.2mm compared to my usual 0.12mm), only bothered to do minimal clean-up, and no imperfections such as failed or rough bits have been fixed. I wanted it to look nice for gaming, but it does not have to stand up to close scrutiny or close-up photos – which this post will feature to illustrate a point. With this scifi scenery, I went for terrain that looks good on the table. This time, however, I’ve been doing it to a different extent than usual. I’ve done this in the past too, and obviously I don’t put 110% into everything I do, sometimes I just want stuff that’s finished. Sometimes you’ve done something as well as you can no matter if you’re happy with it or not, sometimes you just want to finish something so you can do something else that’s more inspiring or interesting. This is obviously nothing groundbreaking, and I’m sure it’s something every miniaturist thinks about at some stage. Solution? Live with these minor imperfections. That’s really not good for actually getting a game in – a couple of months is plenty of time for a budding project to run out of steam and result in half-finished reminders of that one cool idea you had. Sticking to my usual working habits, a table full of scifi terrain would probably take me months, and even that would involve compromises. In general I don’t mind this, it’s just who I am after all, but it can cause some practical issues now and then, such as when you’re in need of a table full of new terrain. A slightly different colour tone on two miniatures’ bases when they should be the same…you get the idea. A mould line that I didn’t clean up neatly enough. An irritating mote of dust stuck to a miniature’s varnish. Very small things can bug me far too much. I’m a bit of a perfectionist when it comes to miniatures stuff (and various other minor things in life). Why is this? Because I’m doing something profoundly different!īy “profoundly different” I don’t mean a new technique or a fancy new tool, but a fundamentally different approach to what I usually do. However, this is more of an editorial style post than a regular From the painting desk one. Much of this year’s gaming has been Five Parsecs from Home, a solo game that I’m happy to recommend, which I have been printing and painting models and scenery for. Wow, really hasn’t been an active year for blogging, has it? While DotL has been very quiet, I’ve been busy with hobby stuff – and I’ll hopefully eventually post about it.
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